All scripts _should_ now work for all player characters, but I might have missed some. The very first value in the table is now an indicator for which player character is active that's not for changing the character, just as a reminder which essentials/inventory to use. As is, scripts like XP multiplier only use a fixed value. This _may_ help with the Fashionista trophy can't test, since I already got it before making this script (omg, that was a slog).Īny clue how to add a non-address input/text box to the standard cheat table, if that's even possible, would be welcome. The hostess maker script should add all dresses to the hostess menu can be enabled/disabled once and then safely ignored. The multiple meals script modifies player max health, which is messy, but that was the only way I got it to work only toggle it inside a restaurant and don't otherwise force health values while doing it. (values) essentials, inventory for all player characters (script) hostess maker: all dresses are made available (see notes) (script) fixed XP multiplier (see notes) (script) player may buy many meals at once (see notes) It worked for me, but please save in a different slot, check for missing items and disable it after use. Note: the script for item modding is highly experimental your PC should not catch on fire, but I'll not vouch either way. added script which allows creating/updating items without meeting requirements Also, still a noob, so let me know if stuff does not work. added script that makes the player not lose heatĪ word of context: I'm still playing as Akiyama (just started Chapter 3), so if some values or scripts don't work for later player characters, I'll address that when I get there. added script that makes the player unhittable (can still be grabbed) added script that makes the player not sustain damage (can still be grabbed and be subjected to hit animation) added script that makes the opponent in a chase get severely reduced stamina added main inventory, some minigame-related scripts and values, weapon health script, sobriety script Values: Karaoke, Health, Heat, XP, Yen, Soul Orbs, Damage done, Enemy Health, misc. The reward is the Dragon-Embroidered Shirt, which increases the random encounter rate while you wear it.Here is a - very rudimentary - table with some basic values and scripts for Yakuza 4 I'll possibly add more as I'm playing the game. Relatedly, training all three hostesses to #1 completes the optional No. This makes Fashionista one of the two trophies in the game that can be missed over the course of a run. In the latter event, the game considers you to have won Hostess Maker, and the minigame becomes unavailable. For an outfit to count towards the trophy, you must buy the outfits from the Hostess Maker Dress-Up menu, rather than from any other store in Kamurocho, and you must do so at some point before you successfully train all three hostesses up to the #1 spot. You unlock Fashionista by purchasing all twenty-three different outfits while playing Hostess Maker. You can recruit Hiyori from in front of Millennium Tower, Nanami from the Cuez Bar, and Kyoko from Bantam. The goal is to get each girl to the #1 spot, much as with Lily in Chapter 1. This is the cue to go play Akiyama's unique minigame Hostess Maker, which involves training hostesses at Club Elise. You get a call from the manager at Elise during 1-4 asking for help at the club.
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